Event Overview
The Lëtz Play Team 2024 is a 5 round, 5 player team tournament in Age of Sigmar happening over 2 days in Luxembourg city.
DATE
Saturday 14 and Sunday 15 December 2024
VENUE ADDRESS
Centre culturel Tramsschapp
49 Rue Ermesinde
L-1469 LUXEMBOURG
CONTACT
Charles.oiknine@live.fr (organisation) and martin.senkar@gmail.com (lists and rules questions)
PARKING:
Parking is available in the building where the venue is located (parking Tramsschap) accessible from Avenue Pasteur. Tournament participants benefit from a special rate of 2 euros per day. However, you must pay for your ticket in the venue and not directly in the parking lot.
REGISTRATION
In order to make a booking, a team needs to pay a ticket of EUR 175 (including lunch). Indicate “tournoi AOS [team name]” when paying. Please send us a short email once the transfer is complete.
Ticket must be paid for the whole team at:
Bank account
BIC : CCPLLULL
IBAN : LU41 1111 7128 2165 0000
Paypal:
Flufff.contact@gmail.com (between friend, or make sure we receive the full amount)
Please make sure to select the option to transfer a fixed EURO amount regardless of exchange rate.
Lists must be submitted by email to martin.senkar@gmail.com by 23:59 CET on Sunday 1rst, 2024. Lists must be sent for the whole team in one PDF document. The name of the submitted document has to be the same as the name of your team
RULES
All the Age of Sigmar rules V 4.0 (core + advanced rules), General’s Handbook season 24-25 will be used with the exceptions stated here regarding how to compose the playing table and how to choose the battleplan to be played. In any case of contradiction between books in different languages, the original book in English will take precedence.
The publication cutoff is November 17th, 2024. Materials such as battletomes, supplements and erratas released after this date may not be used at the tournament for building army lists. FAQs that come after the cutoff will still be enforced.
SCHEDULE
Saturday:
- 8.00am: players’ arrival
- 8.30am to 12.00pm: Game 1
- 12.00pm to 1.00pm: Lunch
- 1.00pm to 4.30pm: Game 2
- 4:45pm to 8.15pm: Game 3
Sunday:
- 8:30am to 12.00pm: Game 4
- 12.00pm to 1.00pm: Lunch
- 1.00pm to 4:30pm: Game 5
- 5:00pm: Awards
TEAM COMPOSITION
A Team consists of mandatory playing members (5) and optional non-playing members (1-2)
Mandatory : 5 active players
Optional: 1 team’s Coach, 1 non-playing team’s captain
The Team must have a nominated Captain to represent them with the Letz Play Organizers and other captains (they can be an active player or non-playing member).
At the tournament, the Captain is ultimately responsible for the conduct of their team, will perform their team’s pairings each round and is responsible for submitting match results. It is also the Captain’s responsibility to check all tables for any discrepancies in terrain density or placement before the start of the round, and for organising their teams to check the final submitted rosters prior to the event.
ACTIVE PLAYERS
Active Players are the team members playing the matches in each round of the event.
Once players are at their tables at the start of any given round, players are not permitted to communicate with their fellow team members, nor share information on matches or
strategy by means of cellphones or other communication devices.
Once per round each player is able to call a time-out, during which they are permitted to speak with their team’s coach. Please note that ONLY an active player may call for a time-out.
COACHES
A Coach may assist the Team and Captain in various ways throughout the Event, as well as during the rounds.
A Coach or non-playing captain IS PERMITTED to:
● Do/assist with the Pairings
● Organize and submit Team Results
● Ask questions to their players about how the game is going
● Tell their player how their team is doing and if they require a win/draw/loss from this game
● Manage rules issues and call for referee assistance
● Engage in discussions with their players during a time-out.
If they perceive a situation where there is a non-optional rule or trigger missed, they may call for the game to be paused (so he can pause, in consultation with the opposing
captain, the chess clock), and retrieve a judge to rectify the situation.
A Coach or non-playing captain IS NOT PERMITTED to:
● Give Tactical advice (they may not tell their player ‘how’ to get that win/draw/loss) or interject in any way regarding in-game situations. This includes reminding a player about forgetting rules or strategies.
● Call time-outs themselves
ARMY COMPOSITION
LIST BUILDING
Captains make sure their teams' army lists are submitted to the Organizers (martin.senkar@gmail.com ) by 23:59 CET on December 1st, 2024. Lists must be sent for the whole team in one PDF document. The name of the submitted document has to be the same as the name of your team.The mandatory list format for the tournament will be that of the most current version of Warhammer Aos App text output. Editing the text of the Aos App output is allowed but ONLY for the sake of meeting the requirements for list information or cleaning up formatting issues for the sake of clarity.Lists may have a maximum value of 2,000 Points using the guidelines provided in the Pitched Battle section within the actual General’s Handbook 2024-25.Only Warscrolls with valid Pitched Battle Profiles may be used at the tournament.Each Faction Allegiance can only be used once per teamWarscroll duplication between lists is not allowed. So if a unit’s warscroll is used in one army, it cannot under any circumstance be duplicated in another army of that team. However units that are added to an army during a game are exempt from this restriction.Enhancements, Artifacts, Heroic Traits, Spell Lore, Prayer Lore and Manifestation Lore cannot be duplicated between lists in one team.It is assumed that each army includes its respective faction terrain and each unit includes the maximum number of command models (champion, standard bearers and musicians), unless stated otherwise in the army list.
The following is required on each list submitted:
○ Team and Player name
○ Allegiance (ex. Stormcast Eternals)
○ Battle Formation
○ Minimum drops
○ Regiments with heroes and included units
○ Point costs and list points total
○ Reinforced units
○ Wargear selection and count (not required if there is only one option)
○ General
○ Any enhancements (heroic traits, artefacts, etc.)
○ Spell lore if applicable
○ Prayer lore if applicable
○ Manifestation lore
PAIRING SYSTEM
Step 1 - “The opening” (first two matchups)
1. Both Team Captains select one army from their Team to put forward to play on table 1 and place the card for this army face down;
2. Once both Teams have selected an army, turn the cards face up to reveal which armies are chosen.
3. Both Team Captains now select two armies from the remaining four to face the opposing army revealed in the Step 1.2. The armies put forward by each Team are kept secret and revealed at the same time;
4. Each Team Captain selects one of the two opposing armies revealed in Step 1.3 to play against the friendly army that they have revealed in Step 1.2. The other army card is taken back into its own Team Captain’s hand, and each Team Captain has 3 army cards remaining.
Step 2 - “The Showdown” (matchups 3, 4 and 5)
1. Repeat Step 1.1 and 1.2;
2. Repeat Step 1.3: both Team Captains select two armies to play against the army revealed by the opposing Team in Step 2.1. This choice should be fairly easy, because both Team Captains should have only two cards remaining in their hands;
3. Each Team Captain selects one of the two opposing armies revealed in Step 2.2 to play against the army that they have revealed in Step 2.1. This will determine the pairings for table 3 and 4 for the round. The remaining army from each team will play against each other on table 5. The choice of army is kept secret until both Team Captains have made their choice.
This step will determine the last three pairings for the round, and your round is completely set up.
The tables on which each match will take place are then determined randomly.
Tourneykeeper
We will use Tourneykeeper for pairing. Teams are already registered, you just need to add yourself on the relevant team.
Click on that link, then on "sign up" and select your team. No need to add your list.
https://tourneykeeper.net/team/teamleaderboard/7362
Missions and scoring
The most recent versions of the official Matched Play Battleplans will be used, taken from the GHB 2023-24. Two different Battleplans will be used in each of the 5 rounds of the event, with three matches using one Battleplan and two matches using the other one.
BATTLEPLANS
Round 1
Pairing 1 and 2 : Limited Resources
Pairing 3 and 4 : The Better Part of Valour
Pairing 5 :Focal Points
Round 2
Pairing 1 and 2 : Starstrike
Pairing 3 and 4 : Close to the Chest
Pairing 5 : The Jaws of Gallet
Round 3
Pairing 1 and 2 : Battle for the Pass
Pairing 3 and 4 : Feral Foray
Pairing 5 :Shifting Objectives
Round 4
Pairing 1 and 2: Scorched Earth
Pairing 3 and 4 : The Vice
Pairing 5 : Battle for the Pass
Round 5
Pairing 1 and 2 : Border War
Pairing 3 and 4 : The Jaws of Gallet
Pairing 5 : Close to the Chest
SCORING
The score of each match will be based on 20 points to be divided between the two players according to the game point differential of the two players as follows:
VP difference BP result
0 10-10
1 - 3 11-9
4 - 6 12-8
7 - 9 13-7
10 - 12 14-6
13 - 15 15-5
16 - 18 16-4
19 - 21 17-3
22 - 24 18-2
25 – 27 19-1
28+ 20-0
Then the score of all team members will be added up.
A team may score a maximum of 75 Battle Points per round and a minimum of 25. In case of draw, uncapped Battle Points will be used. If the draw persists, Total Victory Points will be used as a 2nd tie-breaker.
TERRAIN
This tournament uses the official advanced rules for terrain from Warhammer advanced rules with following exceptions.
The tournament tables will contain 8 terrain pieces. At the beginning of each day of the tournament terrain pieces will be placed by organizers. Map layouts with terrain rules will be attached to each table for every battleplan played during the tournament. At the start of each battle round, players must check that the terrain on their table is according to the battleplan’s map layout and if necessary move terrain pieces to respect the basic terrain rules placement conditions.
Every terrain piece placed by organizers is one of the following types with fixed terrain abilities printed on the map layout :
- Area terrain: Cover
- Obstacle: Cover, Impassable
- Obscuring terrain: Cover, Impassable, Obscuring
- Place of Power: Cover, Impassable, Place of Power
After setup is complete, players roll off to determine who is the attacker and defender for the battleplan as normal.
Models, Painting and Representation
All models should be fully painted and based, WYSIWYG. All model manufacturers are welcome as well as hand-made and scratch-build, as long as it proves to be a decent effort, accurately represents what it is supposed to be without causing confusion, is on the right base, is painted and based, and is appropriate for gameplay.
Top three best teams will be rewarded by organizers. In addition, a painting contest for the best painted armies will take place during the tournament. Organisers will choose nominees to be presented to all players to vote for the top painted army of Letzplay team 2024.
Fair-Play
Of course good mood and fair play are essential during the event. We count on the players to behave in a pleasant way all weekend long.
Should it not be the case, Referees have the right to inflict penalties for cheating, slowplaying, etc.. at the discretion of the organization.
Chess clocks
Chess clocks are optional. At the beginning of every game players should agree whether they want to use a chess clock or not. A chess clock is mandatory if at least one of the two players wants to use it.
Dice
All dice used at the event must be easily legible from across the table. GW faction dice are often not legible enough to be used however with your opponents consent they can be used providing both players can read them easily.
It is recommended that all of a player's dice with symbols only have symbols on either the 1 or 6 facing and not both